
What Office Space Was Actually Telling You
Office Space opened in theaters on February 19, 1999. It cost about ten million dollars to make and took in roughly twelve point two million, which by studio arithmetic made it a disappointment. Mike…

Office Space opened in theaters on February 19, 1999. It cost about ten million dollars to make and took in roughly twelve point two million, which by studio arithmetic made it a disappointment. Mike…

Scott Galloway published a piece on July 17th called “1999.AI,” and it has been gaining traction. The argument is elegant, which is part of the problem. It goes like this: in 1999 the consumer…

Phanes, the Rebel Archons, and the Fable Genshin Impact Is Quietly Handing to the West

In late 2012, the government of Taiwan released an advertisement for its Economic Power-Up Plan. The ad’s message, repeated over and over, amounted to this: we have a very complex plan, it is too…

Why the instinct to prohibit artificial intelligence in the classroom is failing everyone it claims to protect — and what an honest curriculum would look like instead.

On Vector Ethics, four thinkers who never saw a computer, and how to calibrate an instrument that keeps failing in two opposite directions

Between the corporations optimizing us out of the org chart and the governments optimizing us out of the decision, there is a third path: bound the machine, and let institutions be human.

If the mind is an ocean, we spend our lives at the surface. Beneath the waterline, an enormous amount of processing carries on without our knowledge: the visual system resolving a face from a…

I performed an interesting thought experiment today and gave Anthropic Claude’s new Fable 5 model something to chew on. I have a Pro subscription and Fable was recently made available again under my…

There is a scene in a video game that has no business being as profound as it is. A clockwork woman — a machine built by human hands, granted senses, memory, and a formidable capacity for reason …