
Rehearsing the Death of God in a Digital Sandbox
How modern video games and speculative fiction help a post-religious generation trade the fear of an angry creator for the terror of an indifferent cosmos.

How modern video games and speculative fiction help a post-religious generation trade the fear of an angry creator for the terror of an indifferent cosmos.

There is a moment near the start of William Gibson’s Neuromancer, published in 1984, when the reader learns exactly what kind of story this is going to be. Case, a washed-up console cowboy, has been…